And switch back to Overdrive when enemies get close enough for its increased fire-rate to hit more often than it misses.Įxperimental KVM 89 (From Syn.Pfif) Experimental KVM 89 Ībility: Becomes more accurate, gains more stability, and does more damage as it heats up. (From Syn.Pfif) Experimental M46 "Kpist" SMG Ībility: Has an additional firing mode, "Overdrive"Īvailable Attachments: Extended Magazine, Red Dot Sight, Submachine Gun Compensator/Suppressor/Barrel ExtensionĪdditional Information: Its better to switch off Overdrive mode when enemies are engaging from a long distance giving improved recoil control and allowing more shots to land. The Experimental 12G Shotgun (From Syn.Pfif) Experimental 12 Gauge Pump-Action Ībility: Fires Flechette rounds that embed and explode shortly after impact.Īvailable Attachments: Red Dot scope, 1-4x Shotgun Scope, Shotgun Choke, Shotgun SuppressorĪdditional Information: Birdshot ammunition increases the range and quantity of projectiles.Īn image of the Experimental Grg m/49 (From Syn.Pfif) Experimental Grg m/49 Ībility: Loads and fires two rockets in the same burst with one trigger pull.Īn image of the Experimental SMG. Penetration can hit multiple components on a single target.Īvailable Attachments: Extended Magazine, 6-12x Scope, 8-16x Scope, All available vision modules (IR, OPV, NV)Īdditional Information: Enemy component positional knowledge is best utilized with this weapon. The Experimental AG4 Experimental AG 4 Ībility: Sets components on fire using heated bullets.Īvailable Attachments: Extended Magazines, Red Dot Sights, 1-4x Rifle Scope, 4-8x Rifle Scope (Tested: Confirmed), Assault Rifle Silencer/Extended BarrelĪn Image of the Experimental Pvg 90 (From Syn.Pfif) Experimental Pvg 90 Ībility: Increased muzzle velocity and penetration. The Experimental Klaucke 17 (From Syn.Pfif) Experimental Klaucke 17 Ībility: Chance to cause a small EMP explosion when shooting machine components.Īvailable Attachments: Extended Magazines, Pistol SilencersĪdditional Information: The EMP explosion has a very small chance of triggering and it only triggers when hitting machine components. 3.1.3 Gaining Experimental Weapons via Control Points AND Base DefenseĮxperimental Weapons (Unfinished List).3.1.2 Gaining Experimental Weapons via Killing Rivals.3.1.1 Obtaining Experimental Weapons via The Reaper.2.3 9mm (Handgun) Experimental Ammo Types.1.12 These weapons do not have experimental variant yet.1.10 Experimental Algstudsare Hunting Rifle.1 Experimental Weapons (Unfinished List).The reason which being is because there is a gap between the cylinder and barrel which will produce a “bang” if fired. The 44 magnus can unrealistically use supressors/silencers. Magnum) are able to fall out of the cylinder when fired is unrealistic in real life because Bullet shells would expand when fired, leaving them stuck in the cylinder. Despite being described in-game as a double-action revolver, which infers that the hammer is what triggers a shot, said hammer does not move when fired.The player can somehow reload all 6 bullets without a speedloader.The word “44 magnus” is a play on the word “44 magnum” a bullet caliber mostly used ammunition for revolvers.At the same time, the gun is missing the divots in the cylinder and the model also slightly resembles the Astra Model 44.
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